![]() Black Sand is now worth 9 Units and counted as a Block of Magnetite Dust (same for its variants). This is to mirror a change I saw in one of the most recent experimental Snapshots, meaning Torches and other Light Sources have a much bigger range now. Most Vanilla Hostile Mobs and Some Vanilla alike Hostiles, in the Overworld and Overworld alike Dimensions, will require a BLOCK Light Level of ZERO to spawn as opposed to 7 or less. These annoying noisemakers needed to be shut up. Vanilla Bats can now only spawn ontop of Vanilla Smoothstone and nothing else. They still sometimes drop regular Arrows. Skeletons now drop Headless Arrows most of the time. Obviously I mean the "9 Items = 1 Block" conversions, who would ever get the Idea that Chipped Gems get combined to Legendary Gems or something dumb like that, right? RIGHT? Examples of such include: Plates, Gems, Crushed Ores and Raw Ores. ![]() Mass Storages and Item Barrels now accept a greater variety of Storage Blocks for packaging similar to Dusts and Ingots. This is to stop people from last minute "rescueing" their Crucibles in case of an imminent Meltdown. If you harvest a normal Crucible, while its Temperature is greater than the Melting Point of Lava (1300K), it will blow up as if it was overheating. (yeah I nuked its Thaumcraft Helper Class with ASM) ExtraUtils will no longer fuck up Thaumcraft Aspects so badly, you cant even properly progress in Thaumcraft anymore. The Buildcraft Lumberjack should now work on all GT6 Trees, and some of the other Mod Trees it did not work on before either. Please do note that you HAVE TO delete the Backpacks Config of Forestry or you will not benefit from this. Forestry Backpacks should work with some of my Items now. Can deal a little bit more damage than Steel Spikes, while also being able to hurt anything that isn't an Iron Golem. Mob Farm Room is now compatible with Slimes. Please contact if you'd like authorisation.This is the Changelog for GregTech-6-Unofficial Commercial use of the mod must be authorised by the senior leadership team. You may use Crafting Dead in modpacks, reviews or any other medium as long as you abide by the terms of the license. Flame - sets block and entities on fire upon bullet impact.Ĭrafting Dead is licensed under GPL v3.0.Amour Penetration - increases bullet armour penetration.when you fire a gun, it won't always decrease the ammo count) Unbreaking - this reduces the ammo consumed when firing a gun.The higher the power, the bigger the explosion. Power - this makes bullets explode upon impact.The following enchantments are currently available: The longer you fire a gun for, the higher your recoil will be.Īll guns can be enchanted via an enchanting table. You'll aim best when crouching which you can do by double pressing shift (or whatever you sneak key is bound to). Recoil will increase when moving so its best to use guns when standing still or moving slowly. This value determines your recoil and also how accurate the gun hits a target. This menu allows you to customise guns (add attachments and paints), equip cosmetics such as hats and clothing, equip and view the contents of vests, carry knives and guns.Īll guns have an accuracy value. The equipment menu is accessible via pressing 'Z' (check the controls screen to see what it's bound to). To do this, place the magazine in a crafting table and surround it with iron nuggets. Some magazines can be upgraded to have a larger capacity (e.g. Magazines can be duplicated by placing the magazine in the centre of a crafting table and putting iron nuggets in each corner. Then place the empty magazine in an anvil along with gun powder. To fill it you first need to remove the magazine from your gun by pressing 'J' (you can view what key unload is bound to in the controls screen). Listed below are foods/drinks and their corresponding hydration value:Įnchanted Golden Apple, Golden Apple, Mushroom Stew, Suspicious Stew, Beetroot Soup, Melon Slice, Water Bottle = 5Įmpty magazines come pre-loaded in guns when you craft them. Look on the images tab to see some screenshots. Please note that we are still in early alpha so expect to find bugs! Medical supplies include first aid kits, adrenaline and bandages enabling you to quickly escape, attack and recover from combat situations.ĭownload the official modpack on CurseForge here. The guns are fully customisable with attachments and paints they are competitive ready with accurate hit detection, latency compensation and recoil. The mod itself adds in a multitude of zombies and guns, along with cosmetics and medical supplies. ![]() It was built on Ferullo’s Gun Mod, one of the first gun mods on the Minecraft scene and has since grown into a sizable server network constantly being enhanced with more content and features. Starting out as a mod for Minecraft 1.5, Crafting Dead has been around for many years now. ![]()
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