![]() The player cannot buy more food if they have 3 or more Bloated card in their deck. Eating food cost some shills, but will restore 15 Health and add a Bloated card to the player's battle deck. The bartender at the player's home ( Fssh for Sal, Hebbel for Rook) sells food to the player.Merchants sell limited use items that can restore health, such as Salve and Healing Vapors.Resting at the inn each night fully restores your HP and Resolve but resting can only be done after completing each day's story.If incoming damage would result in death for the target, a red skull appears next to the damage numbers. This attack deals no damage but is guaranteed to inflict a status effect unless evaded. This includes effects like Bleed and Wound. Some enemy attacks apply status effects that directly impact health and the amount of damage you take each turn. Pierce bypasses armor and deals damage directly to HP. ![]() Some attacks deal piercing damage, signified by a yellow icon. The fight ends and the Hero dies if their health reaches 0.ĭamage being dealt to a target's health is displayed above the character.ĭefend is a temporary stat applied to your health pool that resets to 0 at the start of each turn or is removed by attacks. ![]() Players are given 1 chance to restart from the beginning of the current day if they die, but only if it's at least day 2. If the hero loses all health, they die, ending the current run. When a character's health drops to zero, they die and is out of the game. Health is a stat for every character, including the player character and NPCs. ![]()
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