The default placement of target markers on tees are normally safe landing areas and this characteristic is the reason why players would usually commit to a full power tee. We are to discuss now the three most common dilemmas you’ll encounter as a golfer. DEALING WITH DILEMMASĪs skill, math, and luck intervene with your journey to the hole, you’d often find that despite having just one apparent destination, your approach to the course actually has forks in the road. Carrying these vital ideas in each game will allow you to adjust to whatever circumstance you meet in the course and net you with wins as you grow your career. To recap, less spin allows more reach while more spin empowers you to hurdle obstacles and limit the ball’s after-jump roll.Īpart from these 4 concepts, choosing the appropriate club for a shot is also essential, but the game automatically nominates the most applicable club for a turn anyway, so we won’t need to touch on that anymore. Keep in mind, that adjusting your ball’s spin is an option that you should always explore whether your aim is more distance, rescue, or control. This is usually true in courses where a dogleg is covered by land mass, sand bunkers, fescue, brush, and rough that is thicker than 2 nd cut. Shooting straight taking the direction that will eliminate most of your displacement is not always conducive. The idea is to nominate a safe landing area. While the game feeds you a default target marker placement for each turn, always feel free to move it especially if you are new or not so familiar of a terrain yet. More often than not, a bad stroke usually happens on high pressure situations like when you’re only up by 1 stroke against an opponent who is noticeably skilled and your lead was out of sheer luck (i.e., your opponent had to take 1 extra shot from an error).įortunately, you can develop your stroke instincts by taking advantage of the no-pressure situation offered in the solo player mode (Game Modes > Stroke Play and CTTH). Just like in basketball, no matter how good and quick your mental calculations are, if your hand and release wouldn’t cooperate, that long-distance jumper isn’t going in. No need to worry too much because as long as your stroke is not too far off left or right, you’d still be somewhat okay. You’d eventually develop that feel as you keep on playing games. As such, it may eventually come down to developing instincts or a “feel” for strokes and hand and eye coordination. The counting method, however, will no longer apply when making shots that are far from full power and if you wear levelled up apparel that can slow the stroke bars for particular club classes. Just to clarify, this timing idea is not guaranteed to get you an excellent stroke, but it will help you aim within a few hair strands from it at least. We took the liberty to identify the pace and figured it is around 165 BPM (you can check an online metronome to get a better grasp of it). The general rule known to advanced players when it comes to getting a perfect stroke at full strength is to fast count from 1 to 6. In a perfect world, we’d all be making excellent strokes every single turn in reality, it’s quite impossible to always time that swing meter right at the very center. To ensure that you can put as much force and precision in your swing, the goal is to time the corresponding swing of your stroke when the bar gets to the middle line of the Swing Meter tapping on your screen when the bar is right smack at that line will give you an excellent stroke. In WGT Golf, all you need is a neat sense of timing and, to a degree, a decent eye and hand coordination. Fortunately, unlike in real golf, you don’t need a dexterous arm and phenomenal kinetic linking. In that goal, there are rudimentary concepts the both apply in real-world golf and WGT Golf and here they are.Ī consistent swing is what separates great golfers from the “just” good ones. GENERAL KEYS TO SUCCESSĮveryone knows that the chief goal in golf is to send the ball to the hole. Now that we’re cleared about what you see around the screen when in a match, let’s set our sights to the concepts that will matter in finishing a course. Similarly, when you’re already in the green and you still have a significant distance from the hole, make sure to switch clubs first if you opt to not commit to a putt because the putter can’t chip or flop. As for club and shot type selection, the general rule we can share is to never use a driver after the tee. Feel free to read the description of each shot type when you highlight/select them and try each shot in solo practice mode to have a better feel of what they can do.
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